For this project I decided to improve my sculpting skill, so I started with sculpting in Zbrush after that I used Maya for making a low poly and creating a proper UV mapping. For baking and creating an RGB mask, I used Substance Painter. After that I created 3 tiling textures in Substance Designer (2 rocks and 1 snow). At the end I brought all my textures and model in UE4 for making a shader to blend all 3 tiling textures with Normal and AO maps from the model. Hoping you like this project!