Website powered by
Rocky Ground Material Study
PBR_Beauty_Shot_01

PBR_Beauty_Shot_01

PBR_Beauty_Shot_02

PBR_Beauty_Shot_02

Marmoset_Beauty_Shot_01

Marmoset_Beauty_Shot_01

Marmoset_Beauty_Shot_02

Marmoset_Beauty_Shot_02

PBR_Beauty_Shot_03

PBR_Beauty_Shot_03

Marmoset_Beauty_Shot_03

Marmoset_Beauty_Shot_03

Marmoset_Beauty_Shot_04

Marmoset_Beauty_Shot_04

Marmoset_Beauty_Shot_05

Marmoset_Beauty_Shot_05

Breakdown!

Breakdown!

Rocky Ground Material Study

Hey everyone! Just wanted to share my latest material study: Rocky Ground. This time I focused on building up some nice stone shapes and scattering them in a way that feels natural and grounded.
To make things look more realistic, I used two scanned assets—Dried Grass and Dried Meadow Plant—from Textures.com. I didn’t make my own scans this time since my photogrammetry skills are still pretty basic, and I was short on time. Buying them just made things easier.
I also played around with the PBR render node in Substance Designer for a few shots, and I really liked how they turned out.
Hope you enjoy the results—and thanks for checking it out!

More artwork