Hey everyone! Just wanted to share my latest material study: Rocky Ground. This time I focused on building up some nice stone shapes and scattering them in a way that feels natural and grounded.
To make things look more realistic, I used two scanned assets—Dried Grass and Dried Meadow Plant—from Textures.com. I didn’t make my own scans this time since my photogrammetry skills are still pretty basic, and I was short on time. Buying them just made things easier.
I also played around with the PBR render node in Substance Designer for a few shots, and I really liked how they turned out.
Hope you enjoy the results—and thanks for checking it out!