Website powered by
Kenopsia
Coffee machine was my hero asset for the project!

Coffee machine was my hero asset for the project!

All my materials that I made for the project!

All my materials that I made for the project!

Brick and Concrete materials!

Brick and Concrete materials!

Two different marble materials!

Two different marble materials!

Two different wallpaper materials!

Two different wallpaper materials!

Stair and square ceiling materials!

Stair and square ceiling materials!

I brought square ceiling's height map from Substance Designer to Maya and made a low poly version of the height map!

I brought square ceiling's height map from Substance Designer to Maya and made a low poly version of the height map!

Wicker material and Foliage Atlas!

Wicker material and Foliage Atlas!

All modular assets and props that I made!

All modular assets and props that I made!

Kenopsia

Kenopsia was a 7-month game project that I took part as an environment artist with some talented students at FutureGames. We developed this project in Unreal Engine.
In this first-person game, you should explore an eerie office and figure out the mystery of the office by walking around and playing some fantastic mini games. For this project, I was responsible for creating the whole office (also kitchen and elevator sections) based on modular assets and also making props, textures, shaders, and fixing collision and L0ds for some assets.
During this project I collaborated with designers to discuss white boxing and design choices. I also could learn new tips and tricks working with modular assets inside Unreal.
We are going to release our game for free on our page on Steam soon, so whenever we do that, I will inform you guys by sending a post. I would like to mention here that the thumbnail I used was made by Bo Oldertz. I hope you like our game!